On Dragon Rider I worked as an environment and lighting artist. On two sequences of the film, I dealt with all sections of the pipeline from modeling to lighting and render setup. One of the sequences involved building a 1.5 kilometer long ice cave and the other was a montage sequence which shows the protagonists journey. The latter involved building environments for almost every shot, most of them combined with matte paintings.
Below are samples of my work on the film. Next to the two large sequences I helmed, I helped out in several other sectiony of the film. I added visual effects after other studios had delivered their shots, created the 3D procedural setup for the prologue sequence that turned two dimensional animations into back lit paper lanterns. I also built a library of 3D clouds that was used by other studios as well.